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Inside the land of the million mobile MMORPGs it will take much to separate a unique one from your pack. There were a few big hits for example Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but many others have gotten lost in the big sea of free-to-play mobile apps. Well, I happened to come across a really promising title, Summoners War: Sky Arena, while browsing the app store a couple weeks ago. The Google Play page definitely made the video game sound enticing having its “breathtaking graphics” and “enormous assortment of over 400 monsters,” but I’ve heard all of that before and wasn’t going to be so easily impressed. There are plenty of mobile RPGs with decent graphics and plenty of what you should collect, but most of them aren’t much fun after you actually start playing them.

Once I downloaded this game, the intro wasn’t anything to get interested in and the storyline was pretty generic; greed over mana crystals caused the world to breakout into war along with the only solution would be to devise an arena to settle differences. This game begins over a floating island wherein a girl greets you and goes with the tutorial of summoning and powering up monsters. The area is largely your property and also the monster you collect roam around and will be picked up and moved. I was thinking it was quite a cool aspect, since most mobile MMORPGs feature card systems and also you never actually get to view your creatures moving in 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and purchase buildings. However, as i got the actual combat I was pretty mesmerised. Not merely are the fights completely 3D, but occasionally monsters get special cut scenes when performing critical attacks. Added to that, every monster features a very different pair of skills that vary based on its element type. The elements are fire, water, wind, dark and lightweight with a bit of elements being strong or weak against others.

What really separates Summoners War: from the rest of the mobile MMORPGs may be the combat. Players have full control over what occurs while fighting; you can find no automatically calculated damage totals or simulated card fights, everything happens live and also the player actually gets to choose which of their monsters attacks the enemy and what skills to utilize. The combinations could get really crazy, together with healers, damage dealers, and tanks there are tons of team varieties with varying quantities of depth. Personally, i prefer an all-out attack team with three high-damage dealers along with a monster using a critical chance buff. There are actually others that stack health and make the most of shields or chain healing.

So the game has relatively great graphics, an entertaining combat system with lots of depth, as well as an interactive monster island, but what’s the catch? Well, like many similar games, this also provides extensive “pay-to-win” aspects to it. However, they have got shortened the space between free players, and those who spend just a little or even a lot. Monsters fluctuate greatly in usability and rarity in one star to five stars. Unknown Scrolls can be simply acquired throughout the story mode and generate a someone to three star monster, but Mystical Scrolls, that may very rarely be obtained through dungeons, summon three to five star monsters and are available with all the red mana crystal premium currency.

This obviously means that a player with unlimited money could keep summoning mystical scrolls until they had an entire team of 5 star monsters, that is a appealing factor over any free players. What saves this method from being completely unbalanced is the fact any monster can eventually be leveled up to a six star rarity form. Several of the more impressive range monsters have really strong skills, and this doesn’t balance that out, but additionally, there are a number of great two and three star monsters that could potentially take free-to-play accounts quite far within the game.

As well as being capable of evolve all monsters towards the same max level, red mana crystals may also be obtained through missions and daily tasks. Approximately 30 of these crystals might be gathered everyday, that is 1/3 of your mystical summon, however they can also be used for special buildings, extra energy, or additional arena fights. There are also many different missions that grant regular mana, red mana, or summon scrolls and can be extremely generous (reaching level 35 grants 300 red mana crystals). This doesn’t suggest that free and paying players are on par, but spending a compact amount, between $25-100, would set most players up for any successful start, where similar games can require constant spending to the thousands.

The massive volume of grinding in Summoners War: Sky Arena is probably going to be the selling or breaking point for almost all players. There are a large amount of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that will fit everything in from increase health to provide the chance to stun. These runes likewise have rarities and randomly generated stats, so finding an ideal runes might take quite quite a long time. Not only can monsters be become stronger versions, nevertheless they can even be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain one more skill or improve an existing one. My Ninetails, as an example, will gain additional attack and the chance to stun with one of its skills once awakened.

So does Summoners War: Sky Arena still contain most of the conditions that mobile MMORPGs are known for? The short solution is yes, however they are clearly taking care of them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should really give that one a try for that great combat and graphics alone. I give Summoners War: Sky Arena a comprehensive 4/5.

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